Viewing and Changing Smoothing
Smoothing blends the shading at
the edges between faces to produce the appearance of a smooth, curved surface.
You can control how smoothing is applied to a surface so your objects can have
both smooth surfaces and sharp, faceted edges where appropriate.
The face labeled “1-2” shares smoothing groups with
adjacent faces, so the edges between them are smoothed over in renderings.
The face labeled “3” does not share a smoothing group, so
its edge is visible in renderings.
Smoothing is controlled by smoothing groups, which are numbered groups ranging from 1 to 32. You can assign each face to one or more smoothing groups. When a scene is rendered, the renderer checks each adjacent pair of faces to see if they share a smoothing group, and renders the object as follows:
- If faces have no smoothing groups in common, the faces are rendered with a sharp edge between them.
- If faces have at least one smoothing group in common, the edge between the faces is “smoothed”, meaning it is shaded in such a way that the area where the faces meet appears smooth.
Do one of the following to view or change smoothing group assignments:
- Turn on the Smooth check box on the Parameters rollout of a parametric object to set default smoothing for the object.
- Turn on the Auto Smooth check box on the Rendering rollout of a spline shape to turn on smoothing.
- Apply a Smooth modifier. If a Face sub-object selection is active, Smooth applies to the selected faces. If no faces are selected, Smooth applies to the entire object.
- Convert the object to editable poly format or apply the Edit Poly modifier, access the Polygon or Element sub-object level, then use the features on the Polygon: Smoothing Groups rollout.
- Convert the object to editable mesh format or apply the Edit Mesh modifier, access the Face (or Polygon or Element) sub-object level, then use the features on the Surface Properties rollout.
The easiest way to
view smoothing is to look at an object in a shaded viewport. In this case, you
are not viewing the smoothing groups themselves but rather their effects on the
shaded surface.
You can see the smoothing group numbers for selected faces of an editable mesh object or the Edit Mesh modifier by looking at the Smoothing Group buttons on the Surface Properties rollout, or of an editable poly object on the Polygon Properties rollout.
Smoothing Group buttons appear as follows:
You can see the smoothing group numbers for selected faces of an editable mesh object or the Edit Mesh modifier by looking at the Smoothing Group buttons on the Surface Properties rollout, or of an editable poly object on the Polygon Properties rollout.
Smoothing Group buttons appear as follows:
- Group numbers not used by any face in the selection, appear normal.
- Group numbers used by all faces in the selection, appear selected.
- Group numbers used by some, but not all, faces in the selection, appear blank.
Click Auto Smooth to
assign smoothing automatically. You set a Threshold angle to determine whether
to smooth adjacent faces.
- If the angle between face normals is less than or equal to the threshold, the faces are assigned to a common smoothing group.
- If the angle between face normals is greater than the threshold, the faces are assigned to separate groups.
You manually assign
smoothing groups to a selection of faces by clicking Smoothing Group buttons on
the Surface Properties rollout or the Smooth modifier. The smoothing group of
each button you click is assigned to the selection.
You can also select
faces according to the assigned smoothing groups. Click Select By SG on the
Surface Properties rollout (editable mesh) or Polygon Properties rollout
(editable poly) and then click the smoothing group of the faces to select.
This is a convenient way to examine smoothing groups on an object someone else created.
This is a convenient way to examine smoothing groups on an object someone else created.