Sunday, 23 December 2012

Maya Basics

Maya Basics


Introduction
Critical to learning any software application is some initial understanding of
the basic concepts: how that software’s world works and the fundamental skills
you need to work in that world. If you have never used a three dimensional
(3D) software application before, you may initially find Maya different compared
to 2D applications.


If you are wondering gwhere do I begin?h, this chapter is the best place to
start. We recommend that you complete the lessons in this chapter so the
essential concepts and skills presented become familiar to you.
This chapter covers some of the fundamental concepts and skills for Maya in
four lessons:
¡ Lesson 1 The Maya user interface: Introduction on page 15
¡ Lesson 2 Creating, manipulating, and viewing objects: Introduction on
page 29
¡ Lesson 3 Viewing the Maya 3D scene: Introduction on page 42
¡ Lesson 4 Components and attributes: Introduction on page 61
Preparing for the lessons
To ensure the lessons work as described:
¡ Ensure Maya is installed and licensed on your computer.
If you have not installed Maya yet, refer to the Installation and Licensing
manual that accompanies your Maya software package. It outlines the
requirements for installing Maya and procedures for installation and
licensing Maya on supported hardware platforms.
¡ If you have never started Maya on your computer before, it will start for
the first time using the default preference settings.
¡ If you have run Maya before, you should ensure that your Maya user
preferences are reset to their default setting. This ensures that the lessons
appear and work as described.
Refer to Restoring default user settings on page 11 for instructions on
resetting user preferences to the default setting.
¡ Unless otherwise indicated, the directions in this chapter for making menu
selections assume youfre working from the Polygons menu set.


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