Adaptive Degradation
Adaptive degradation can improve
viewport performance when you transform geometry, change the view, or play back
an animation. It does so by decreasing the visual fidelity of certain objects
temporarily; for example, by drawing larger objects or those closer to the
camera as bounding boxes instead of wireframes.
Without adaptive
degradation, the geometry is displayed as usual, even if that slows down
viewport display and animation playback. Animation playback might drop frames if
the graphics card cannot display the animation in real time.Turn on adaptive degradation if you have large models you need to navigate around and if you are finding performance sluggish.
The Adaptive Degradation button on the status bar has three states:
- Off: No degradation occurs.
- On: Degradation can occur under the specified conditions. This is the default setting.
- Active: Degradation is being applied currently.
To toggle adaptive
degradation, do one of the following:
- Choose Views menu
Adaptive Degradation.
- Press O (the letter O).
To change the level of
adaptive degradation in the viewports:
- Click or right-click
the General viewport label (“[ + ]”). On the General
viewport label menu, choose Configure.
3ds Max opens the
Viewport Configuration dialog.
TipYou can also open this dialog by choosing Main menu , Customize ,Viewport Configuration. - On the Viewport Configuration dialog, open the Adaptive Degradation panel and adjust the settings.
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