Add Default Lights to Scene
Click or right-click
the General viewport label (“[ + ]”). - General
viewport label menu - Configure -Viewport Configuration dialog - Lighting And Shadows panel - Illuminate Scene With group--Choose Default Lighting and then choose 2
Lights (to activate the Add Default Lights To Scene menu item) - Click OK. -- Create menu-- Lights -- Standard Lights -- Add Default Lights To Scene
This command is unavailable unless you use the Viewport Configuration dialog to configure the active viewport to use two lights. When viewports use two lights, and you invoke this command, the lights are added to the scene as omni lights. You can add either the key light, the fill light, or both.
You can add either the key light, the fill light, or both. The omni light objects have the names DefaultKeyLight and DefaultFillLight.
If you have already added one or both default lights, a warning prompts you to rename or delete the previous default light object before you add another.
This command opens the Add Default
Lights To Scene dialog, which provides options that let you convert the default
scene lighting into actual light
objects.
The default lighting
for viewports consists of a key light, positioned in front
and to the left of the scene, which behaves as an omni
light..This command is unavailable unless you use the Viewport Configuration dialog to configure the active viewport to use two lights. When viewports use two lights, and you invoke this command, the lights are added to the scene as omni lights. You can add either the key light, the fill light, or both.
You can add either the key light, the fill light, or both. The omni light objects have the names DefaultKeyLight and DefaultFillLight.
If you have already added one or both default lights, a warning prompts you to rename or delete the previous default light object before you add another.
Procedures
To add the default
lights as objects:
- Click or right-click
the General viewport label (“[ + ]”).
3ds Max opens the General
viewport label menu.
- Choose Configure.
- On the Viewport Configuration dialog - Rendering Method tab, in the Rendering Options group, turn on Default Lighting and choose 2 Lights. Click OK to close the dialog.
- Choose Create menu - Lights- Standard Lights - Add Default Lights To Scene.
- On the Add Default Lights To Scene dialog, toggle Add Default Key Light, Add Default Fill Light, or both. Click OK.
- Activate the Top
viewport, and on the status bar, click - (Zoom
Extents).
The lights are now
visible in the viewport.
- Add Default Key Light
-
When on, adds the default key light to the scene. The key light is in front of the scene and to the left. The key light becomes an omni light with the name, DefaultKeyLight. Default=on.
- Add Default Fill Light
-
When on, adds the default fill light to the scene. The fill light is behind the scene and to the right. The fill light becomes an omni light with the name, DefaultFillLight. Default=on.
- Distance Scaling
-
Affects how far the lights are placed from the origin (0,0,0). The default value leaves the scene's lighting unchanged. Larger values move the lights farther away, dimming the scene, and smaller values move them closer, brightening the scene. Default=1.0. Range=0.0 to 1000.0.
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