Monday, 7 January 2013

After Effects cs4 note


After Effects cs4 note


Move, Combine, and Consolidate Projects

At some point you probably will want to know how to
. Move an entire After Effects project, including its
source, or archive it
. Merge or combine two projects
. Clean up a project, getting rid of what’s not used or
extra instances of a single fi le
To move or archive a project with only its linked source,
choose File > Collect Files. This command was designed
to enable multimachine Watch Folder rendering (see
Chapter 4) but is also useful for backup, as it allows you to
create a new folder that contains a copy of the project and
all of its source fi les. The source fi les are reorganized with
a directory structure that directly replicates the one in the
Project panel.

Let the computer do what it does best and automate a
clean up of your source. Choose Collect Source Files: For
Selected Comps; After Effects collects only the footage
needed to create that comp. If you check Reduce Project as
well, the unused source is also removed from the collected
project.
File > Reduce Project removes excess items from the project
itself. Select the master compositions in your project
and choose File > Reduce Project; After Effects eliminates
project items not used in the selected comps. You even
get a warning dialog telling you how many items were
removed—not from the disk, only from your project.
You can instead clean out only the source footage (but
keep the comps and solids) with File > Remove Unused
Footage, which deletes from the project any footage that
hasn’t made its way into a comp. If the same clips have
been imported more than once, File > Consolidate All
Footage looks for the extra instances and combines them,
choosing the fi rst instance, top to bottom, in the project.
Need to combine two or more projects? Import one into
the other (just drag it in), or drag several into a new project.
The imported project appears in its own folder, and
if the projects being combined are organized using the
same set of subfolders, you can merge them with the script
rd_MergeProjects.jsx, which is included on the book’s disc

File > Consolidate All Footage looks for two or more
instances of a source fi le and combines them, choosing the

fi rst instance, top to bottom, in the project. File > Remove
Unused Footage rids a project of footage not included in
any composition (but the fi les do remain on your drive).

Advanced Save Options
After Effects projects are saved completely separate from
the elements they contain. They tend to be small, making
it easier to save a lot of them so that you don’t lose
your work.
File > Increment and Save attaches a version number to
your saved project or increments whatever number is
already there, at the end of the fi le name before the .aep
extension.
Preferences > Auto-Save fi lls in the spaces between incremented
versions; toggle it on and you’ll never lose more
than the number of minutes you specify (Save Every 20
Minutes is the default), and you’ll have whatever number
of most recent versions you prefer

Project, Footage, and Composition Settings

After Effects includes a bunch of settings that you need to
understand or you will waste time and effort fi ghting them.
These have to do with essentials like how time, color depth,
transparency, pixel aspect, and fi eld data are handled.

Project Settings

As shown in Figure 1.11, the Project Settings dialog
(Ctrl+Alt+Shift+K/Cmd+Option+Shift+K) contains three
basic sections:
. Display Style determines how time is displayed—predominantly
whether a comp’s frame count is kept in
integers (frames) or in timecode. Broadly, fi lm projects
tend to work in frames, broadcast video projects in
timecode. This won’t effect the frame rates of your footage
or comps, only how they appear.
. The Color Settings section includes the project-wide
color depth (8, 16, or 32 bits per channel), as well as
color management and blend settings. Chapter 11 covers
this in ample depth.
. Audio Settings affects only how audio is previewed;
lowering the rate can save RAM. I never touch this.
If you’re displaying timecode, you’ll almost never want to
change the default Auto setting unless you’re working with
footage containing more than one frame rate and need to
conform everything to a particular standard.
If you’re working with frames, it’s typical to start numbering
them at 1, although the default is 0. This applies to
imported image sequences, not comps. Numbering in a
comp is determined by the Start Frame number in Composition
Settings (Ctrl+K/Cmd+K).

Interpret Footage

This book generally eschews the practice of walking
through After Effects menus, but a well-designed UI helps
you think. Decisions about how footage is interpreted are
both vital and somewhat tedious. This makes the Interpret
Footage dialog (Figure 1.12), where you can specify for
any source clip, even more vital as a pre-fl ight checklist for
source footage:
. Alpha interpretation
. Frame Rate
. Fields and Pulldown
. Pixel Aspect Ratio (under Other Options)
. Color Management (under More Options with certain
fi le types and the new Color Management tab)
To bring up the Interpret Footage dialog for a given clip,
select it in the Project panel and press Ctrl+Shift+G/Cmd+
Shift+G or context-click and select Interpret Footage >
Main. The Interpret Footage icon in the Project panel is
a new shortcut to open this dialog.
Alpha
To composite effectively you must thoroughly understand
alpha channels. Figure 1.13 shows the most visible symptom
of a misinterpreted alpha channel: fringing.
You can easily avoid these types of problems:
. If the alpha channel type is unclear, click Guess in the
mini Interpretation dialog that appears when importing
footage with alpha. This often (not always) yields a
correct setting.
. Preferences > Import contains a default alpha channel
preference, which is fi ne to set on a project with consistent
alpha handling. If you are in any doubt about that,
set it to Ask User to avoid forgetting to set it properly.
More information on alpha channels and how they operate
is in Chapter 3.
Frame Rate
I have known experienced artists to make careless errors
with frame rate. Misinterpreted frame rate is typically an
After Effects does not guess an
alpha unless you specifically click
Guess; if you merely clear the dialog
(Esc) it uses the previous default.
issue with image sequences only, because unlike Quick-
Time, the fi les themselves contain no embedded frame rate.
You can also override the QuickTime frame rate, which is
exactly what After Effects does with footage containing any
sort of pulldown (see next section).
The following two statements are both true:
. After Effects is more fl exible than just about any video
application in letting you mix clips with varying frame
rates and letting you change the frame rate of a clip
that’s already in a comp.
. However, After Effects is very precise about how those
timing settings are handled, so it is essential that your
settings themselves be precise. If your true frame rate is
23.976 fps or 29.97 fps, don’t round those to 24 and 30,
or strange things are bound to happen: motion tracks
that don’t stick, steppy playback, and more.
The current frame rate and duration as well as other interpretation
information is displayed at the top of the Project
panel when you select a source clip

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