Animating Your Scene
You can animate almost anything in
your scene. Click the Auto Key button to
enable automatic animation creation, drag the time slider, and make changes in
your scene to create animated effects.
3ds Max starts each
new scene with 100 frames for animation. Frames are a way of measuring time, and
you move through time by dragging the time
slider. You can also open the Time
Configuration dialog to set the number of frames used by your
scene and the speed at which the frames are displayed.
While the Auto Key
button is on, 3ds Max creates an animation
key whenever you transform an object or change a parameter. To
animate a parameter over a range of frames, specify the values at the first and
last frames of the range. 3ds Max calculates the values for all of the frames in
between.
See Animation Concepts and Methods.
See Animation Concepts and Methods.
You edit your
animation by opening the Track View window or by changing options on the Motion
panel. Track View is like a spreadsheet that displays animation keys along a
time line. You edit the animation by changing the keys.
Track View has two modes. You can display the animation as a series of function curves that graphically show how a value changes over time in the Curve Editor mode. Alternatively, you can display your animation as a sequence of keys or ranges on a grid in the Dope Sheet mode.
Track View has two modes. You can display the animation as a series of function curves that graphically show how a value changes over time in the Curve Editor mode. Alternatively, you can display your animation as a sequence of keys or ranges on a grid in the Dope Sheet mode.
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