Thursday, 17 January 2013

Autodesk 3ds Max 2012 Basic Concepts and Methods

Autodesk 3ds Max 2012 Basic Concepts and Methods

Essential concepts and methods help you turn a first sketch or idea into a 3D model.



Tutorials
The 3ds Max tutorials are a good way to begin learning
the program.


Getting Started with 3ds Max
These topics present a survey of the 3ds Max interface,
features, and capabilities.


Viewing and Navigating 3D Space
The 3ds Max viewports provide a variety of ways to view
and navigate a scene.


Selecting Objects
To change an object, you must select it by
clicking the mouse or using some other method,
as described in these topics.


User Interface
See these topics for detailed descriptions of
user interface controls: menu items, toolbar buttons,
command panels, and so on.


Managing Scenes and Projects
Your scene can use geometry from another
scene, or even obtained from a different 3D program.
Topics in this chapter also describe the kinds of
image files you can read or write.

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