Saturday, 19 January 2013

Cone Primitive


Cone Primitive



Create panel --(Geometry) -Standard Primitives - Object Type rollout - Cone button
Create menu - Standard Primitives-Cone



The Cone button on the Creation command panel lets you produce round cones, either upright or inverted.


Procedures
To create a cone:
  1. On the Create menu choose Standard Primitives -Cone.
  2. In any viewport, drag to define a radius for the base of the cone, then release to set it.
  3. Move to up or down to define a height, either positive or negative, then click to set it.
  4. Move to define a radius for the other end of the cone. Decrease this radius to 0 for a pointed cone.
  5. Click to set the second radius and create the cone.
Interface
Creation Method rollout
Edge
Draws a cone from edge to edge. You can change the center location by moving the mouse.
Center
Draws a cone from the center out.
Parameters rollout
The defaults produce a smooth, round cone of 24 sides with five height segments, one cap segment, and the pivot point at the center of the base. For improved rendering of smoothly shaded cones, particularly those with pointed tips, increase the number of height segments.
Radius 1, Radius 2
Set the first and second radii for the cone. The minimum value for both is 0.0. If you enter a negative value, 3ds Max converts it to 0.0. You can combine these settings to create pointed and flat-topped cones, upright or inverted. The following combinations assume a positive height:


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