Cone Primitive
Create panel --(Geometry) -Standard Primitives - Object Type rollout - Cone button
Create menu - Standard Primitives-Cone
The Cone button on the Creation command panel lets you produce round cones, either upright or inverted.
To create a cone:
- On the Create menu choose Standard Primitives -Cone.
- In any viewport, drag to define a radius for the base of the cone, then release to set it.
- Move to up or down to define a height, either positive or negative, then click to set it.
- Move to define a radius for the other end of the cone. Decrease this radius to 0 for a pointed cone.
- Click to set the second radius and create the cone.
- Edge
-
Draws a cone from edge to edge. You can change the center location by moving the mouse.
- Center
-
Draws a cone from the center out.
- Radius 1, Radius 2
-
Set the first and second radii for the cone. The minimum value for both is 0.0. If you enter a negative value, 3ds Max converts it to 0.0. You can combine these settings to create pointed and flat-topped cones, upright or inverted. The following combinations assume a positive height:
No comments:
Post a Comment