Thursday, 17 January 2013

Create Chamfers

Create Chamfers

A chamfer connects two objects to meet in a flattened or beveled corner.
A chamfer connects two objects with an angled line. It is usually used to represent a beveled edge on a corner.


You can chamfer
  • Lines
  • Polylines
  • Rays
  • Xlines
  • 3D solids
CHAMFER can be used to bevel all corners of a polyline using a single command.
NoteChamfering a hatch boundary that was defined from line segments removes hatch associativity. If the hatch boundary was defined from a polyline, associativity is maintained.
If both objects being chamfered are on the same layer, the chamfer line is created on that layer. Otherwise, the chamfer line is created on the current layer. The layer affects object properties including color and linetype.
Use the Multiple option to chamfer more than one set of objects without leaving the command.
Chamfer by Specifying Distances
The chamfer distance is the amount each object is trimmed or extended to meet the chamfer line or to intersect the other. If both chamfer distances are 0, chamfering trims or extends the two objects until they intersect but does not create a chamfer line. You can hold down Shift while selecting the objects to override the current chamfer distances with a value of 0.













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