Creating Primitives from the Keyboard
Create panel - - (Geometry) - Standard or Extended Primitives- Keyboard Entry rollout
You can create most geometric
primitives from your keyboard using the Keyboard Entry rollout. In a single
operation, you define both the initial size of an object and its
three-dimensional position. 3ds Max automatically assigns the object's name and
color. See Object
Name and Wireframe Color.
This method is
generally the same for all primitives; differences occur in the type and number
of parameters. The Hedra primitive, a complex and highly visual family of
objects, is unsuited to this method and has no keyboard entry.
To open the Keyboard
Entry rollout:
- On the Create panel for Standard or Extended Primitives, click any of the primitive Object Type rollout buttons, except Hedra, RingWave, or Hose.
- Click the Keyboard
Entry rollout to open it. This rollout is closed by default.
NoteThe buttons on the Creation Method rollout have no effect on keyboard entry.
To create a primitive
from the keyboard:
- On the Keyboard Entry rollout, select a numeric field with the mouse and then enter a number.
- Press Tab to move to the next field. You do not have to press Enter after entering a value. Press Shift+Tab to reverse direction.
- When you have all fields set, click Create.
- The object appears in the active viewport.
The location set by X,Y is equivalent to the first mouse-down position in the standard method of creating objects.
Primitive Parameters XYZ point
Box Length, Width, Height Center of base
Cone Radius 1, Radius 2, Height Center of base
Sphere Radius Center
GeoSphere Radius Center
Cylinder Radius, Height Center of base
Tube Radius 1, Radius 2,Height Center of base
Torus Radius 1, Radius 2 Center
Pyramid Width, Depth, Height Center of base
Teapot Radius Center of base
Plane Length, Width Center
No comments:
Post a Comment