Foliage
Create panel - - (Geometry) - AEC Extended -Foliage button
Create menu - AEC Objects - Foliage
Foliage produces various types of plant objects such tree species. 3ds Max generates mesh representations to create fast, efficient, and good-looking plants.
You control height, density, pruning, seed, canopy display, and level of detail. The seed option controls creation of different representations of the same species. You can create millions of variations of the same species, so each object can be unique. With the viewport canopy mode option, you can control the amount of plant detail, reducing the number of vertices and faces 3ds Max uses to display the plant.
- Use the Spacing tool to place plants along a path.
- Use vertex or face snapping (see Snaps Settings) to position plants on a surface
Create menu - AEC Objects - Foliage
Foliage produces various types of plant objects such tree species. 3ds Max generates mesh representations to create fast, efficient, and good-looking plants.
- Use the Spacing tool to place plants along a path.
- Use vertex or face snapping (see Snaps Settings) to position plants on a surface
Procedures
To add plants to a
scene:
- Click the Favorite
Plants rollout Plant Library button to display the
Configure Palette dialog.
- Double-click the row
for each plant you want to add or remove from the Palette and click OK.
- On the Favorite Plants
rollout, select a plant and drag it to a location in a viewport. Alternatively,
select a plant in the rollout and then click in the viewport to place the plant.
- On the Parameters
rollout, click the New button to display different seed variations of the plant.
- Adjust the remaining
parameters to show elements of the plants, such as leaves, fruit, branches, and
if you want, to view the plant in canopy mode.
Interface
Object Name and
Wireframe Color rollout
This rollout lets you
set the foliage object's name, color, and default material. For detailed
information, see Object
Name and Wireframe Color.
When Favorite Plants
rollout Automatic Materials is on, each plant is
assigned its own default material. For more information, see Favorite Plants
rollout, following.
Keyboard Entry
rollout
See Creating
Primitives from the Keyboard.
Favorite Plants
rollout
The palette displays
the plants currently loaded from the Plant
Library. There are three ways to add a plant to the scene:
- Use keyboard entry.
- Click the icon in the
Favorite Plants list and then click a location in a viewport. Double-click the
icon to place the plant at the world origin.
- Drag the plant from the
palette and drop it into a viewport.
Automatic
MaterialsAssigns default
materials for the plant. To modify these material assignments, use the Material
Editor. Select the plant in the viewport, and click Main
toolbar Material Editor. Click the Get
Material button to display the Material/Map Browser. Under
Browse From, choose Selected. Then, from the list pane, double-click the
material list item for the plant to display the materials in the Basic
Parameters rollout of the Material Editor.
If you turn off
Automatic Materials, 3ds Max assigns no materials to the object, unless the Name
And Color rollout
Default Material check box is on and a
default material is assigned. This way you can specify a particular default
material for all foliage objects. For more information, see
Object
Name and Wireframe Color.
When on, Automatic
Materials overrides the Default Material settings.
NoteEven if Automatic Materials is
off, 3ds Max still assigns material IDs to the foliage objects, so that the
object is ready for a multi/sub-object material.
Plant LibraryDisplays the Configure
Palette dialog. Using this window, you can view information on the available
plants including their names, whether they’re in the palette, their scientific
names, types, descriptions, and the approximate number of faces per object. You
can also add and remove plants from the palette, and clear the palette, which
removes all plants from the palette.
TipTo quickly add or remove a plant
from the palette, double-click its row in the Configure Palette dialog. The Fav.
(Favorite Plants) column entry switches between "no" and "yes." Click OK to
accept the changes and exit the window.
Parameters
rollout
HeightControls the
approximate height of the plant. 3ds Max applies a random noise factor to the
height of all of the plants. Therefore, the actual height of a plant, as
measured in the viewports, won't necessarily match the setting given in the
Height parameter.
DensityControls the amount of
leaves and flowers on the plant. A value of 1 displays a plant with all its
leaves and flowers, .5 displays a plant with half its leaves and flowers, and 0
displays a plant with no leaves or flowers.
Two trees with varying foliage
densities
PruningApplies only to plants
with branches. Removes branches that lie below an invisible plane parallel to
the construction plane. A value of 0 prunes nothing, a value of 0.5 prunes the
plant at a plane halfway up its height from the construction plane, and a value
of 1 prunes everything possible from the plant. What 3ds Max prunes from the
plant depends on the type of plant. The trunk is never pruned.
Three pairs of trees, showing different values of
pruning
NewDisplays a random
variation of the current plant. 3ds Max displays the seed value in the numeric
field next to the button.
TipClick the New button repeatedly
until you find the variation you want. This is often easier than trying to
adjust the tree using modifiers.
SeedA value between 0 and
16,777,215 representing the possible variations of branch and leaf placement and
shape and angle of the trunk of the current plant.
Generate Mapping
CoordsApplies default mapping
coordinates to the plant.
Default=on.
Show group
Controls the display
of leaves, fruit, flowers, trunk, branches, and roots of plants. Available
options depend on the type of plant you select. For example, if a plant doesn’t
have fruit, 3ds Max disables that option. Turning off options reduces the number
of vertices and faces displayed.
Viewport Canopy Mode
group
In 3ds Max, the canopy
of a plant is a shell covering the outermost parts of the plant, such as the
leaves or the tips of the branches and trunk. The term derives from "forest
canopy." Use reasonable parameters when you create many plants and want to
optimize display performance.
Because this setting
applies only to the plant's representation in the viewports, it has no effect on
how 3ds Max renders the plant. For information on how 3ds Max renders the plant,
see Level-of-Detail.
When Not
SelectedDisplays the plant in
canopy mode when it’s not selected.
AlwaysAlways displays the
plant in canopy mode.
NeverNever displays the
plant in canopy mode. 3ds Max displays all the features of the
plant.
Level-of-Detail
group
Controls how 3ds Max
renders the plant. For information on how 3ds Max displays the plant in the
viewports, see Viewport
Canopy Mode.
LowRenders the plant
canopy, providing the lowest level of detail.
MediumRenders a
reduced-face-count version of the plant. How 3ds Max reduces the face count
varies from plant to plant, but it usually involves removing smaller elements of
the plant or reducing the number of faces in the branches and
trunk.
HighRenders all the faces
of the plant, providing the highest level of detail.
TipSet the parameters before
creating multiple plants. This can avoid slowing down the display, and might
reduce editing you have to do on the
plants.
Procedures
To add plants to a scene:
To add plants to a scene:
- Click the Favorite Plants rollout Plant Library button to display the Configure Palette dialog.
- Double-click the row for each plant you want to add or remove from the Palette and click OK.
- On the Favorite Plants rollout, select a plant and drag it to a location in a viewport. Alternatively, select a plant in the rollout and then click in the viewport to place the plant.
- On the Parameters rollout, click the New button to display different seed variations of the plant.
- Adjust the remaining parameters to show elements of the plants, such as leaves, fruit, branches, and if you want, to view the plant in canopy mode.
Object Name and Wireframe Color rollout
This rollout lets you set the foliage object's name, color, and default material. For detailed information, see Object Name and Wireframe Color.
When Favorite Plants rollout Automatic Materials is on, each plant is assigned its own default material. For more information, see Favorite Plants rollout, following.
Keyboard Entry rollout
See Creating Primitives from the Keyboard.
Favorite Plants rollout
The palette displays the plants currently loaded from the Plant Library. There are three ways to add a plant to the scene:
- Use keyboard entry.
- Click the icon in the Favorite Plants list and then click a location in a viewport. Double-click the icon to place the plant at the world origin.
- Drag the plant from the palette and drop it into a viewport.
If you turn off Automatic Materials, 3ds Max assigns no materials to the object, unless the Name And Color rollout
When on, Automatic Materials overrides the Default Material settings.
NoteEven if Automatic Materials is off, 3ds Max still assigns material IDs to the foliage objects, so that the object is ready for a multi/sub-object material.
Plant LibraryDisplays the Configure Palette dialog. Using this window, you can view information on the available plants including their names, whether they’re in the palette, their scientific names, types, descriptions, and the approximate number of faces per object. You can also add and remove plants from the palette, and clear the palette, which removes all plants from the palette.
TipTo quickly add or remove a plant from the palette, double-click its row in the Configure Palette dialog. The Fav. (Favorite Plants) column entry switches between "no" and "yes." Click OK to accept the changes and exit the window.
Parameters rollout
HeightControls the approximate height of the plant. 3ds Max applies a random noise factor to the height of all of the plants. Therefore, the actual height of a plant, as measured in the viewports, won't necessarily match the setting given in the Height parameter.
DensityControls the amount of leaves and flowers on the plant. A value of 1 displays a plant with all its leaves and flowers, .5 displays a plant with half its leaves and flowers, and 0 displays a plant with no leaves or flowers.
Two trees with varying foliage densities
PruningApplies only to plants with branches. Removes branches that lie below an invisible plane parallel to the construction plane. A value of 0 prunes nothing, a value of 0.5 prunes the plant at a plane halfway up its height from the construction plane, and a value of 1 prunes everything possible from the plant. What 3ds Max prunes from the plant depends on the type of plant. The trunk is never pruned.
Three pairs of trees, showing different values of pruning
NewDisplays a random variation of the current plant. 3ds Max displays the seed value in the numeric field next to the button.
TipClick the New button repeatedly until you find the variation you want. This is often easier than trying to adjust the tree using modifiers.
SeedA value between 0 and 16,777,215 representing the possible variations of branch and leaf placement and shape and angle of the trunk of the current plant.
Generate Mapping CoordsApplies default mapping coordinates to the plant. Default=on.
Show group
Controls the display of leaves, fruit, flowers, trunk, branches, and roots of plants. Available options depend on the type of plant you select. For example, if a plant doesn’t have fruit, 3ds Max disables that option. Turning off options reduces the number of vertices and faces displayed.
Viewport Canopy Mode group
In 3ds Max, the canopy of a plant is a shell covering the outermost parts of the plant, such as the leaves or the tips of the branches and trunk. The term derives from "forest canopy." Use reasonable parameters when you create many plants and want to optimize display performance.
Because this setting applies only to the plant's representation in the viewports, it has no effect on how 3ds Max renders the plant. For information on how 3ds Max renders the plant, see Level-of-Detail.
When Not SelectedDisplays the plant in canopy mode when it’s not selected.
AlwaysAlways displays the plant in canopy mode.
NeverNever displays the plant in canopy mode. 3ds Max displays all the features of the plant.
Level-of-Detail group
Controls how 3ds Max renders the plant. For information on how 3ds Max displays the plant in the viewports, see Viewport Canopy Mode.
LowRenders the plant canopy, providing the lowest level of detail.
MediumRenders a reduced-face-count version of the plant. How 3ds Max reduces the face count varies from plant to plant, but it usually involves removing smaller elements of the plant or reducing the number of faces in the branches and trunk.
HighRenders all the faces of the plant, providing the highest level of detail.
TipSet the parameters before creating multiple plants. This can avoid slowing down the display, and might reduce editing you have to do on the plants.
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