Generate the Screen Matte
A few decisions are absolutely essential in Keylight and therest are essentially compensatory. I have seen artists spend
literally days on keys that sadly could be improved in under
an hour with a different approach.
The core of Keylight is screen matte generation, and the
most essential step is choosing the exact color to key. From
that, Keylight makes weighted comparisons between its
saturation and hue and that of each pixel, as detailed in
From this, you see that the ideal background is
distinct and saturated.
COMPARED TO SCREEN COLOR, PIXEL IS KEYLIGHT WILL
Of a different hue Consider it foreground, making it
opaque
Of a similar hue and
more saturated Key it out completely, making it
transparent
Of a similar hue, but
less saturated Subtract a mathematically weighted
amount of the screen color and make
it semitransparent
This section details the other tools that contribute to the
screen matte:
. Screen Gain emphasizes the saturation of the background
pixels
. Screen Balance delineates the background hue from
the other primary colors.
. Bias is for color-correction.
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