Home Grid: Views Based on the World Coordinate Axes
The grid you see in each viewport
represents one of three planes that intersect at right angles to one another at
a common point called the origin. Intersection occurs along three lines (the
world coordinate axes: X, Y, and Z) familiar from geometry as the basis of the
Cartesian coordinate system.
To simplify the positioning of objects, only one plane of the home grid is visible in each viewport. The figure shows all three planes as they would appear if you could see them in a single perspective viewport.
Axes, Planes, and Views
Two axes define each
plane of the home grid. In the default Perspective viewport, you are looking
across the XY plane (ground plane), with the X axis running left-to-right, and
the Y axis running front-to-back. The third axis, Z, runs vertically through
this plane at the origin.
Home Grid and Grid Objects
The home grid is aligned with the world coordinate axes. You can turn it on and off for any viewport, but you can’t change its orientation.
For flexibility, the home grid is supplemented by grid objects: independent grids you can place anywhere, at any angle, aligned with any object or surface. They function as "construction planes" you can use once and discard or save for reuse.
Home Grid and Grid Objects
The home grid is aligned with the world coordinate axes. You can turn it on and off for any viewport, but you can’t change its orientation.
For flexibility, the home grid is supplemented by grid objects: independent grids you can place anywhere, at any angle, aligned with any object or surface. They function as "construction planes" you can use once and discard or save for reuse.
AutoGrid
The AutoGrid feature
lets you create and activate temporary grid objects on the fly. This lets you
create geometry off the face of any object by first creating the temporary grid,
then the object. You also have the option to make the temporary grids permanent.
No comments:
Post a Comment