Introducing Object Selection
3ds Max is an object-oriented
program. This means that each object in the 3D scene carries instructions that
tell 3ds Max what you can do with it. These instructions vary with the type of
object. Because each object can respond to a different set of commands, you
apply commands by first selecting the object and then selecting the command.
This is known as a noun-verb interface, because you first select the object (the
noun) and then select the command (the verb).
In the user interface,
selection commands or functions appear in the following
areas:
- Main toolbar
- Edit menu
- Quad menu (while objects are selected)
- Tools menu
- Track View
- Display panel
- Modify panel
- Modeling ribbon
- Schematic View
- Scene Explorer
The quickest way to
select an object is from the Transform quadrant of the quad menu, where you can
easily switch among the Move, Rotate, Scale, and Select modes. Choose any of
these and click the object you want to select in the viewport.
Another quick way to
select an object is to use the keyboard shortcut for the Select By Name command.
Press H on the keyboard to open the Select
From Scene dialog and then select the object by name from the
list. This is a foolproof way to ensure you select the correct object when the
scene contains many overlapping objects.
Another way to select
an object is to click one of these buttons, and then click the object.
Select Object
Select by Name
Select And Move
Select And Rotate
Select And Scale
Select And Manipulate
The main toolbar has several selection-mode buttons. When any of the selection buttons is active, 3ds Max is in a state where you can select objects by clicking them.
Of the selection buttons, you use Select Object when you want selection only. The remaining buttons let you both select and transform or manipulate your selection. Use transforms to move, rotate, and scale your selection. See Moving, Rotating, and Scaling Objects and Select and Manipulate.
Select Object
Select by Name
Select And Move
Select And Rotate
Select And Scale
Select And Manipulate
The main toolbar has several selection-mode buttons. When any of the selection buttons is active, 3ds Max is in a state where you can select objects by clicking them.
Of the selection buttons, you use Select Object when you want selection only. The remaining buttons let you both select and transform or manipulate your selection. Use transforms to move, rotate, and scale your selection. See Moving, Rotating, and Scaling Objects and Select and Manipulate.
Edit menu selection commands include:
Select All
Select None
Select Invert
Select Similar
Select By > Color
Select By > Name (also a toolbar button)
Select By > Layer
Selection Region > Rectangular Region
Selection Region > Circular Region
Selection Region > Fence Region
Selection Region > Lasso Region
Selection Region > Paint Selection Region
Selection Region > Window (also a toolbar button)
Selection Region > Crossing (also a toolbar button)
Edit Named Selection Sets
The Tools menu
provides the Scene Explorer commands as well as access to modeless
selection dialogs or "floaters." You can place them anywhere on the screen, or
minimize them by right-clicking the title bar and choosing Minimize:
- New Scene Explorer (and related commands)See Scene Explorer.
- Display FloaterProvides options for hiding and freezing selections as well as some display options. See Display Floater.
- Layer ManagerThis modeless dialog lets you select objects individually and by layer, and change display properties such as Hide and Freeze. See Manage Layers Dialog.
Scene
Explorer gives you a modeless dialog for selecting and linking
objects as well as changing object properties such as the name and display
characteristics. You can manipulate hierarchical relationships via drag-and-drop
techniques, and use various search methods including a powerful Boolean editor
to fine-tune your selection. You can also edit properties for multiple objects
at once simply by selecting them and then changing one of them.
Track
View is primarily designed as an animation tool, but you can
also use its Hierarchy List window as an alternative method of selecting objects
by name and hierarchy. This works in both the Curve Editor and Dope Sheet modes
of Track View.
Schematic View is specifically designed to let you navigate your scene efficiently, presenting a hierarchical view and letting you select objects and their properties by name.
Schematic View is specifically designed to let you navigate your scene efficiently, presenting a hierarchical view and letting you select objects and their properties by name.
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