MetaSL Shaders
Autodesk 3ds Max 2012 provides a
number of MetaSL shaders you can use in the Slate Material
Editor to create shader trees. In addition, with the Map To Material Conversion material node MetaSL
shader trees can be visible in viewports and renderings.
The Material/Map Browser has been redesigned to
feature a simpler and more accessible interface that is also an integral part
of the Slate Material Editor.
Autodesk Materials replace ProMaterials, using a
new interface that allows you to share materials with models from AutoCAD,
Autodesk Revit, and Autodesk Inventor. (Scenes from earrlier 3ds Max versions
that use ProMaterials continue to render in Autodesk 3ds Max 2011.)
In addition, the Autodesk Materials form the basis for the
Autodesk Material Library, which provides 700 ready-made materials you can use
in your scenes.
Viewport Canvas has been significantly enhanced
and improved to the point that it is, in effect, an entirely new feature. For
example, you can now paint directly onto any 3D object with any map in any
material. And new painting tools include Blur, Sharpen, Dodge, and Burn. But
perhaps most important, you can now paint in multiple layers that can interact
with one another the same way as in Adobe Photoshop.
The Quicksilver Hardware renderer is an extremely
fast renderer that uses your system’s graphics hardware (GPU) to produce
high-quality images.
In Autodesk 3ds Max 2011, you can disable or enable bitmap
paging from the Asset Tracking dialog
Bitmap Performance And Memory menu, or the Global Settings And Defaults For Bitmap Proxies dialog.
“Preview” has been renamed “Animated Sequence File,” and the
commands for preview animations are now grouped with Create Still Image File in the Grab Viewport
Group on the Tools menu. See Create Animated Sequence File.
CAT provides a complete toolset ideally suited for rigging
and animating multi-legged characters as well as humanoids. It includes
numerous built-in rigs such as a dragon with four legs and two wings, a spider,
and a centipede with 18 legs. These can easily be animated along paths with no
foot sliding using the graph-based CATMotion editor. CAT’s easy-to-use layering
system supports color-coding of layers so you can see which layer is
contributing to the motion at any given moment. See CAT, and for a comparison of CAT and character
studio, see Character Animation.
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