Misc. Render Commands
Raytracing
Introduction
Ray Tracing is a global illumination based rendering method. It traces rays of light from the eye
back through the image plane into the scene. Then the rays are tested against all objects in the
scene to determine if they intersect any objects. If the ray misses all objects, then that pixel is
shaded the background color. Ray tracing handles shadows, multiple specular reflections, and
texture mapping in a very easy straight-forward manner.
Note that ray tracing, like scan-line graphics, is a point sampling algorithm. We sample a
continuous image in world coordinates by shooting one or more rays through each pixel. Like all
point sampling algorithms, this leads to the potential problem of aliasing, which is manifested in
computer graphics by jagged edges or other nasty visual artifacts.
In ray tracing, a ray of light is traced in a backwards direction. That is, we start from the eye or
camera and trace the ray through a pixel in the image plane into the scene and determine what it
hits. The pixel is then set to the color values returned by the ray.
www.siggraph.org/education/ materials/HyperGraph/raytrace/rtrace0.htm
1. Choose View, Render, Render...
or
2. Type RENDER at the command prompt.
Command: render
3. Choose PhotoRaytrace as the render type.
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