Project Workflow
Once you've installed 3ds Max (see
the Installation Guide included with your software package),
you open it from the Start menu, or use any other Windows method. The figure
below shows the application window with a scene file loaded.
NoteIf you open 3ds Max from a
Command Prompt window or batch file, you can add command-line switches. See
Starting
3ds Max from the Command Line.
Note3ds Max is a single-document
application, meaning you can work on only one scene at a time. You can run 3ds
Max several times and open a different scene in each instance, but doing so
requires a lot of RAM. For best performance, open only one instance and work on
one scene at a time.
You model and animate
objects in the viewports, whose layout is configurable. You can start with a
variety of 3D geometric primitives. You can also use 2D shapes as the basis for
lofted or extruded objects. You can convert objects to a variety of editable
surface types, which you can then model further by pulling vertices and using
other tools.
Another modeling tool
is to apply modifiers to objects. Modifiers can change object geometry. Bend and
Twist are examples of modifiers.
Modeling, editing, and animation tools are available in the command panels and toolbar. See Modeling Objects.
Modeling, editing, and animation tools are available in the command panels and toolbar. See Modeling Objects.
You design materials
using the Material Editor, which appears in its own window. You use the Material
Editor to create realistic materials by defining hierarchies of surface
characteristics. The surface characteristics can represent static materials, or
be animated. See Material
Editor.
You create lights with various properties to illuminate your scene. The lights can cast shadows, project images, and create volumetric effects for atmospheric lighting. Physically-based lights let you use real-world lighting data in your scenes and Radiosity provides incredibly accurate light simulation in renderings. See Lights.
You create lights with various properties to illuminate your scene. The lights can cast shadows, project images, and create volumetric effects for atmospheric lighting. Physically-based lights let you use real-world lighting data in your scenes and Radiosity provides incredibly accurate light simulation in renderings. See Lights.
You can begin
animating your scene at any time by turning on the Auto Key button. Turn the
button off to return to modeling. You can also perform animated modeling effects
by animating the parameters of objects in your scene. You can learn more about
animating in Animating
Your Scene topic.
When the Auto Key button is on, 3ds Max automatically records the movement, rotation, and scale changes you make, not as changes to a static scene, but as keys on certain frames that represent time. You can also animate many parameters to make lights and cameras change over time, and preview your animation directly in the 3ds Max viewports.
You use Track View to control animation. Track View is a floating window where you edit animation keys, set up animation controllers, or edit motion curves for your animated effects.
When the Auto Key button is on, 3ds Max automatically records the movement, rotation, and scale changes you make, not as changes to a static scene, but as keys on certain frames that represent time. You can also animate many parameters to make lights and cameras change over time, and preview your animation directly in the 3ds Max viewports.
You use Track View to control animation. Track View is a floating window where you edit animation keys, set up animation controllers, or edit motion curves for your animated effects.
Rendering adds color
and shading to your scene. The renderers available with 3ds Max include features
such as selective ray tracing, analytical antialiasing, motion blur, volumetric
lighting, and environmental effects. See Rendering
Your Scene.
When you use the
default scanline renderer, a radiosity
solution can provide accurate light simulation in renderings,
including the ambient lighting that results from reflected light. When you use
the mental ray renderer, a comparable effect is provided by global
illumination.
If your workstation is part of a network, network rendering can distribute rendering jobs over multiple workstations. See Network Rendering.
With Video Post, you can also composite the scene with animations stored on disk.
If your workstation is part of a network, network rendering can distribute rendering jobs over multiple workstations. See Network Rendering.
With Video Post, you can also composite the scene with animations stored on disk.
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