Saturday, 19 January 2013

Reshape - 2


Reshape- 2


6. Create a mask around the area of the Source layer that
is the focus of the morph. In my example, the focus is
facial features: the eyes, nose, and mouth (Figure 7.9).
Make this mask as simple as you can; use Rotobeziers
and as few points as will work to outline the features in
question.

7. Set the mask mode to None; this mask is your fi rst
shape, you don’t need it to infl uence the layer at all;
you will use it for the Reshape effect only. Give it a
name (mine is called me).
8. Copy this mask shape and paste it in the Target layer. If
the two layers are the same dimensions, it should be an
identical size and position as it was in the Source layer.
9. Duplicate the mask. Give it a different color and rename
it. In my case, I called the mask it.
10. First scale and rotate, then if necessary move individual
points (as little as possible!) so that the it mask
surrounds the equivalent area of the Target layer that
me does of the source: in my example, the eyes, nose,
and mouth.
11. Copy the resulting it mask shape, and paste it to the
Source layer to create a new, third mask.
12. You now have three masks for each of the Source and
Target layers. Now apply the Reshape effect to each
layer.
13. Starting with the Source layer, set the Source Mask
(me), the Destination Mask (it), and the Boundary
Mask (outer). Set Elasticity to Liquid (you can experiment
with other settings later if need be). Set Interpolation
to Smooth.
14. At the fi rst frame of the morph transition, still in
Source, set a keyframe for Percent (at the default,
0.0%, meaning no reshaping is occurring). At the last
frame, set Percent to, you guessed it, 100.0%. Now sit
back and wait for the gruesome transformation. Don’t
worry about how it looks yet.
15. Repeat steps 12 and 13 for the Target layer, with the
following changes: Set Source Mask to it and Destination
Mask to me. The Percent keyframes should be set
to 0.0 at the last frame of the transition (where it is keyframed
to 100.0 on the Source layer) and, you guessed
it, 100.0 at the fi rst frame.
16. You’ve created the warps, now you just need the cross
dissolve. Set an Opacity keyframe for Target at the
last frame of the transition (leaving it at the default
100.0%), and then add a 0.0% Opacity keyframe at the
fi rst frame.
You should now be ready to preview. The preview may take
a long time to build the fi rst frame; subsequent frames render
much more quickly, so be patient. The main question
to resolve is whether the features line up properly; if not,
you must adjust the source and destination mask shapes
accordingly, watching the median frame to see whether the
changes are improving matters.

At this point my example may be looking good in terms of
the face transition, but, of course, I’ve made life hard on
myself by transitioning from a head of one size to a larger
one, and the edges just kind of fade in. Therefore—and
this is where it can get really complicated—I add a second
morph, using the same steps as before, but with all
new masks.
Why complicated? Why new masks? These two questions
are interrelated. If you set a second Reshape effect, the
key is to avoid infl uencing the result of the fi rst Reshape
effect at all. Therefore, on the second instance the Boundary
mask should be the boundary of the object minus the
area occupied by the original source and destination masks. My
second set of shapes covers the ears and top of the head
but avoids the area of the previous masks completely.
Now, a quick look at a detail I left out (by having you
duplicate the Source and Destination masks in step 9, for
example, rather than draw them from scratch).


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