The 3ds Max Interface
The 3ds Max window is
the entry point to most of the features of this application.
One of the most
important aspects of using 3ds Max is its versatility. Many program functions
are available from multiple user-interface elements. For example, you can open
Track View for animation control from the Main toolbar as well as the Graph
Editors menu, but the easiest way to get to a specific object's track in Track
View is to right-click the object, and then choose Track View Selected from the
quad menu.
You can customize the user interface in a variety of ways: by adding keyboard shortcuts, moving toolbars and command panels around, creating new toolbars and tool buttons, and even recording scripts into toolbar buttons.
MAXScript lets you create and use custom commands in the built-in scripting language. For more information, access the MAXScript Help from the Help menu.
Most of the main window is
occupied by the viewports, where you view and work with your scene. The
remaining areas of the window hold controls and show status information.
3. InfoCenter
4. Menu
bar
5. Main
toolbar
8. Rollout
14. Track
bar
15. Time
slider
16. Viewports
17. Modeling
ribbon
You can customize the user interface in a variety of ways: by adding keyboard shortcuts, moving toolbars and command panels around, creating new toolbars and tool buttons, and even recording scripts into toolbar buttons.
MAXScript lets you create and use custom commands in the built-in scripting language. For more information, access the MAXScript Help from the Help menu.
The Application
button and Quick Access toolbar provide file-handling commands. To the right of
them on the Caption bar, the InfoCenter controls give you quick access to 3ds
Max help and other learning resources. See Caption
Bar.
A standard Windows
menu bar with typical Edit
and Help
menus. Special menus include:
- Tools contains many important program functions, including precision functions. Many of these options are duplicated on the Main toolbar.
- Group contains commands for managing combined objects.
- Views contains commands for setting up and controlling the viewports.
- Create contains commands for creating objects.
- Modifiers contains commands for modifying objects.
- Animation contains commands for animating and constraining objects, plus commands such as Bone Tools for setting up animated characters.
- Graph Editors provides graphical access to editing objects and animation: Track View lets you open and manage animation tracks in Track View windows, and Schematic View gives you an alternate way to work with the objects in your scene and navigate to them.
- Rendering contains commands for rendering, using radiosity, and changing the environment.
- Customize gives you access to controls that let you customize the user interface.
- MAXScript has commands for working with MAXScript, the built-in scripting language.
The Auto
Key button turns on animation mode. The other controls
navigate through time and play back an animation.
This collection of six
panels provides handy access to most of the modeling and animation commands.
You can "tear off" the command panel and place it anywhere you like.
By default, the command panel is docked at the right of your screen. You can access a menu that lets you float or dismiss the command panel by right-clicking just above it. If it is not displayed, or you want to change its location and docking or floating status, right-click in a blank area of any toolbar, and choose from the shortcut menu.
You can "tear off" the command panel and place it anywhere you like.
By default, the command panel is docked at the right of your screen. You can access a menu that lets you float or dismiss the command panel by right-clicking just above it. If it is not displayed, or you want to change its location and docking or floating status, right-click in a blank area of any toolbar, and choose from the shortcut menu.
These two lines
display prompts and information about your scene and the active command. They
also contain system toggles controlling selections, precision, and display
properties. See Status
Bar Controls.
You can display from
one to four viewports. These can show multiple views of the same geometry, as
well as the Track View, Schematic View, and other informational displays. See
Viewports.
The button cluster at
the lower-right corner of the main window contains controls for zooming,
panning, and navigating within the viewports. See Viewport
Controls.
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