The Timeline
The Timeline can be considered After Effects’ killerapplication. More than any other feature, it extends After
Effects unique versatility to a wide range of work. With the
Timeline at the center of the compositing process, you
can time elements and animations precisely as you control
their appearance.
The Timeline panel is also a user-friendly part of the application
and full of hidden powers. By mastering its usage,
you can streamline your workfl ow a great deal, setting the
stage for more advanced work.
One major source of these hidden powers is the Timeline’s
set of keyboard shortcuts and context menus. These are
not extras to be investigated once you’re a veteran, but
small productivity enhancers that you can learn gradually
all the time.
Organization
The goal here isn’t to keep you organized but to get rid ofeverything you don’t need and put what you do need right
at your fi ngertips.
Column Views
You can context-click on any column heading to see andtoggle available columns in the Timeline, or you can start
with the minimal setup shown in Figure 2.1 and then augment
or change the setup with the following tools:
- . Lower-left icons : Most (but not quite all) of
the extra data you need is available via the three toggles
found at the lower left of the Timeline.
- . Layer Switches and Transfer Controls are the
most-used; if you have plenty of horizontal space, leave
them both on, but the F4 key has toggled them since
the days when 1280 × 960 was an artist-sized display.
- . Time Stretch toggles the space-hogging timing columns.
I’m unconvinced they’re needed; the one thing I
do with this huge set of controls is stretch time to either
double speed or half speed (50% or 200% stretch,
respectively), which I can do by context-clicking Time >
Time Stretch.
- . Layer/Source (Alt/Option key toggles): What’s in a
name? Nothing until you customize it; clear labels and
color (below) boost your workfl ow.
- . Parent: This one is so often on when you don’t need it
and hidden when you do (see “Spatial Offsets” later in
this chapter); use context-clicking to show/hide it.
- . I can’t see why you would disable AV Features/Keys; it takes effectively no space.
The game is to preserve horizontal space for keyframe data
by keeping only the relevant controls visible.

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