Understand the User Coordinate System (UCS)
You can relocate and rotate the user coordinate system for
convenient coordinate entry, grid display, grid snap, Ortho mode, and other
drawing tools.
There are two coordinate
systems: a fixed system called the world coordinate system (WCS) and a movable
system called the user coordinate system (UCS). By default, these two systems
are coincident in a new drawing.
Normally in 2D views, the WCS X axis is horizontal and the Y axis is vertical. The WCS origin is where the X and Y axes intersect (0,0). All objects in a drawing file are defined by their WCS coordinates. However, it is usually more convenient to create and edit objects based on the movable UCS.
Normally in 2D views, the WCS X axis is horizontal and the Y axis is vertical. The WCS origin is where the X and Y axes intersect (0,0). All objects in a drawing file are defined by their WCS coordinates. However, it is usually more convenient to create and edit objects based on the movable UCS.
Virtually all
coordinate entry as well as many other tools and operations reference the
current UCS. 2D tools and operations that depend on the location and orientation
of the UCS include the following:
- Absolute and relative coordinate entry
- Absolute reference angles
- Definition of horizontal and vertical for Ortho mode, polar tracking, object snap tracking, grid display, and grid snap
- Orientation of horizontal and vertical dimensions
- Orientation of text objects
- View rotation using the PLAN command
You can relocate the user
coordinate system with methods such as the following:
- Move the UCS by defining a new origin point.
- Align the UCS with an existing object.
- Rotate the UCS by specifying a new origin point and a point on the new X axis.
- Rotate the current UCS a specified angle around the Z axis.
- Revert to the previous UCS.
- Restore the UCS to be coincident with the WCS.
No comments:
Post a Comment