Using Materials
You use the Material Editor to design materials and maps to control the
appearance of object surfaces. Maps can also be used to control the appearance
of environmental effects such as lighting, fog, and the background.
You set basic material
properties to control such surface characteristics as default color, shininess,
and level of opacity. You can create realistic, single-color materials using
just the basic properties.
You extend the realism
of materials by applying maps to control surface properties such as texture,
bumpiness, opacity, and reflection. Most of the basic properties can be enhanced
with a map. Any image file, such as one you might create in a paint program, can
be used as a map, or you can choose procedural maps that create patterns based
on parameters you set.
3ds Max also includes a raytrace material and map for creating accurate reflections and refraction.
3ds Max also includes a raytrace material and map for creating accurate reflections and refraction.
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