Viewport Background Dialog
Views menu - Viewport Background - Viewport Background - Viewport Background
dialog
Click or right-click the Shading viewport label.-Shading viewport label menu - Viewport Background - Viewport Background- Viewport Background dialog
Keyboard - Alt+B
Click or right-click the Shading viewport label.-Shading viewport label menu - Viewport Background - Viewport Background- Viewport Background dialog
Keyboard - Alt+B
The Viewport Background dialog
controls display of an image or animation as the background for one or all
viewports. You can use this for modeling, for example, by placing front, top or
side view sketches in the corresponding viewports. Or use Viewport background to
match 3D elements with digitized camera footage, or for rotoscoping.
You select the image or
animation to display in the active viewport, set the frame synchronization
between the animated image file and the current scene, and turn the assigned
image on and off. These changes do not affect the rendered scene.To place an image in the background of the rendered scene, use the Environment And Effects dialog-Environment panel, accessed from the Rendering menu.
NoteWhen safe frames are displayed
in a viewport, and the Aspect Ratio options are set to either Match Viewport or
Match Rendering Output, the assigned viewport background image is confined to
the Live area of the safe frames and will correctly match the rendered
background bitmap.
TipIf you are using a viewport
driver with hardware acceleration (OpenGL or Direct3D), the viewport background
might not appear. If this happens, choose Customize - Preferences. In the
Viewports
preferences, click Configure Driver. Then in the Configure
OpenGL dialog or the Configure
Direct3D dialog, go to the Background Texture Size group and
turn on Match Bitmap Size As Closely As Possible (do not change the numeric
setting). Click OK in both dialogs to accept your change.
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