Autodesk 3ds Max 2012 offers
compelling new techniques for creating and texturing models, animating
characters, and producing high-quality images. Incorporating tools that
accelerate everyday workflows, Autodesk 3ds Max 2012 software helps
significantly increase productivity for both individuals and collaborating teams
working on games, visual effects, and television productions. Artists can focus
on creativity, and have the freedom to iteratively refine their work to maximize
the quality of their final output in the least amount of time.
NoteThis topic lists all
significant new features, but does not include every change in 3ds Max. As you
proceed through the documentation, keep an eye out for the
icon, which indicates a
new feature.
You can also use the
index in this help to find topics that contain information about new features.
For topics that describe new program features, check the index entry "new
feature." For changes in existing features, check the index entry "changed
feature."
- New Quicksilver hardware rendering
- New local edits to containers
- New Viewport Canvas features
- New 3ds Max Composite
- New Slate Material Editor
- Enhanced viewport material display
- Simplified material/map browsing
- New CAT character-animation toolset
- New FBX File Link for Revit files
- Better Inventor importing
- SAT Import/Export and solid-model support
- New Caddy interface
- New ribbon customization
- New Autodesk Materials library and workflow
- New Save to 3ds Max 2010
- New mental ray 2011
- SketchUp file support
- Improved OpenEXR support
- Enhanced SGI file support
- New and changed online resources
- Improved interactive selection
- Better snapping
- Bitmap pager changes
- Animation-preview changes
- Windows 7 Support
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