Importing, Merging, Replacing, and Externally Referencing Scenes
You can realize great productivity
gains when you reuse work by combining geometry from scenes or other programs.
3ds Max supports this technique with the Import, Merge, and Replace commands.
You can also share scenes and objects with others working on the same project
using XRef functionality.
Use Application
menu ,Import
to bring objects from other programs into a scene. The types of files that you
can import are listed in the Files Of Type list in the Select File To Import
dialog.
Depending on the file type you choose, you might have options available for that import plug-in.
Depending on the file type you choose, you might have options available for that import plug-in.
Use Merge
to combine multiple scenes into a single large scene. When you merge a file, you
can select which objects to merge. If objects being merged have the same name as
objects in your scene, you have the option to rename or skip over the merged
objects.
The Replace dialog looks and functions the same as Merge, except that it lists only objects that have the same name as objects in your current scene.
Use Merge
Animation to merge the animation from one scene into another
with the same (or similar) geometry.
Replacing Scene Objects
Use Replace to replace objects in your scene with objects in another scene that have duplicate names. Replace is useful when you want to set up and animate your scene with simplified objects, and then replace the simple objects with detailed objects before rendering.The Replace dialog looks and functions the same as Merge, except that it lists only objects that have the same name as objects in your current scene.
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