Managing Files
3ds Max supports many types of
files for working with plug-ins, image maps, models from other programs,
rendering images and animations, and of course saving and opening your scene
files.
File-management dialogs
The locations that 3ds Max searches to locate all file types are specified on the Customize menu Configure Paths dialogs.
You can choose to open
and save files in any path location. The Configure Paths dialog contains four
panels for the general categories of support files.
The File
I/O panel contains paths for most of the standard support
files. You can specify one path for each of file types 3ds Max uses.
Many features of 3ds
Max are implemented as plug-ins. This means you can change and extend 3ds Max
functionality by adding new plug-ins from Autodesk Media and Entertainment or
from third-party developers.
You tell 3ds Max where to find additional plug-in files by adding path entries on the 3rd Party Plug-Ins panel. If you place all of your plug-ins in a single directory, plug-in file management can become messy. That's why 3ds Max supports multiple entries on the 3rd Party Plug-Ins panel.
You tell 3ds Max where to find additional plug-in files by adding path entries on the 3rd Party Plug-Ins panel. If you place all of your plug-ins in a single directory, plug-in file management can become messy. That's why 3ds Max supports multiple entries on the 3rd Party Plug-Ins panel.
The External
Files panel contains multiple path entries that 3ds Max
searches for image
files, downloaded files (via i-drop),
and FX
files. Image files are used for many purposes, such as
material and map definition, light projections, and environment
effects.
The XRefs
panel contains multiple path entries that 3ds Max uses to
search for externally referenced files. These are used for sharing files in a
workgroup situation.
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