Line Spline
Create panel -- - (Shapes) - Splines - Object Type rollout - Line
Create menu - Shapes - Line
To create a line:
- Go to the
Create panel and turn on
(Shapes).
- On the Object Type rollout, click the Line button.
- Choose a creation method.
- Click or drag the start
point.
Clicking creates a
corner vertex; dragging creates a Bezier vertex.
- Click or drag
additional points.
Clicking creates a
corner vertex; dragging creates a Bezier vertex.
- Do one of the
following:
- Right-click to create an open spline.
- Click the first vertex and click Yes in the "Close spline?" dialog to create a closed spline.
To create a line using
rectilinear and angle-snap options:
These two options aid
in creating regular shapes:- While creating a spline with the mouse, press and hold Shift to constrain new points to 90-degree-angle increments from previous points. Use the default Initial type setting of Corner and click all subsequent points to create fully rectilinear shapes.
- While creating a spline
with the mouse, press and hold Ctrl to constrain new
points to angle increments determined by the current Angle
Snap setting. To set this angle, go to Tools menu
Grids And Snaps
Grid And Snap Settings, click the Options tab in the Grid And Snap Settings dialog, and change the value in the Angle (deg) field.
To create a line from
the keyboard:
- Enter values in the X, Y, and Z fields to specify a vertex coordinate.
- Click Add Point to add a vertex to the current line at the specified coordinate.
- Repeat steps 1 and 2 for each additional vertex.
- Do one of the
following:
- Click Finish to create an open spline.
- Click Close to connect the current vertex to the first vertex and create a closed spline.
Because the Line
object has no dimension parameters to be carried over to the Modify panel, it
converts to an editable
spline when you move from the Create panel to the Modify
panel. While you are creating the line, the Create panel displays the original
controls, such as Interpolation, Rendering, Creation Method, and Keyboard Entry.
After creating the line, when you go to the Modify panel you have immediate
access to the Selection and Geometry rollouts to edit the vertices or any part
of the shape.
All spline-based
shapes share these parameters. See Splines
for an explanation of these parameters.
You can preset the default types of spline vertices during line creation with these settings:
Sets the type of
vertex you create when you click a vertex location.
- Corner
-
Produces a sharp point. The spline is linear to either side of the vertex.
- Smooth
-
Produces a smooth, nonadjustable curve through the vertex. The amount of curvature is set by the spacing of the vertices.
Sets the type of
vertex you create when you drag a vertex location. The vertex is located at the
cursor position where you first press the mouse button. The direction and
distance that you drag are used only when creating Bezier vertices.
- Corner
-
Produces a sharp point. The spline is linear to either side of the vertex.
- Smooth
-
Produces a smooth, nonadjustable curve through the vertex. The amount of curvature are set by the spacing of the vertices.
- Bezier
-
Produces a smooth, adjustable curve through the vertex. The amount of curvature and direction of the curve are set by dragging the mouse at each vertex.
- Add Point
-
Adds a new point to the line at the current X/Y/Z coordinates.
- Close
-
Closes the shape, adding a final spline segment between the most recent vertex and the first.
- Finish
-
Finishes the spline without closing it.
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