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Lets you save the object as an MIB file, which you can then load into another mr Proxy object using the Proxy File controls.
Clicking the button opens a File Name dialog, where you can navigate to the desired folder and enter a file name. Then, when you click Save, 3ds Max opens the mr Proxy Creation dialog. Set parameters as desired and then click OK.
This saves a file named [file name].mib, containing the geometry data, and another named [file name].mib.bmp, which contains the thumbnail image that appears on the Parameters rollout.
If Animation Support is on, 3ds Max writes a sequence of both types of file, with a four-digit frame number appended to the base file name for each file. For example, if you use the file name Test and set Animation Support groupNoteThe MIB file contains only geometry, not materials. You can apply different materials to each instance or copy of an mr Proxy object.Frames to 10, then the first pair of files are named Test0000.mib and Test0000.mib.bmp, the second pair are named Test0001.mib and Test0001.mib.bmp, and so on.
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Write Object to File
- Proxy File
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This editable field shows the location and name of the base MIB file stored with the Write Object To File command. To use a different file you can edit the field manually or click the [...] button and use the File Name dialog to choose a new file.
- ... [browse]
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Click this button to choose an MIB file to load into the proxy object. You can use this button to load an existing MIB file into a new proxy object, allowing you to easily transfer objects between different scenes.
- Scale
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Adjusts the size of the proxy object. Alternatively, you can use the Scale tool to resize the object.
- Viewport Verts
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The number of vertices displayed in the point cloud for the proxy object. For best performance, display only enough vertices to make the object recognizable.
- Show Point Cloud
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When on, the proxy object appears as a point cloud (group of vertices) in the viewports. When on, you can combine this with Show Bounding Box (see following).
NoteWhen the object is selected, the point cloud always displays. - Show Bounding Box
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When on, the proxy object appears as a bounding box in the viewports. Available only when Show Point Cloud is on. When Show Point Cloud is off, the bounding box always displays.
- [preview window]
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Shows the thumbnail image stored for the current frame of the MIB file. The thumbnail is generated when you click Write Object To File. The image includes the current scene background. Also, if you turn off Exclude Other Objects on the Preview Generation Options rollout, it includes other objects in the scene.
These settings control animation playback; animation recording is controlled by the mr Proxy Creation settings (see following) when you save the Proxy object.
- On
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When enabled, plays animation in the proxy object if the current MIB file is part of an animation sequence. When off, the proxy object remains in the state of the last animation frame.
Saving or loading an animated Proxy object automatically enables animation playback.
The remaining Animation Support settings are available only when animation is enabled. - Frames
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The number of frames to use from the animation, starting at the first frame of the animation + the Frame Offset value.
After the last frame plays, the animation repeats, either from the first frame forward again, or, if Ping-Pong Replay is on, back and forth.
Saving or loading an animated Proxy object automatically sets Frames to the correct value. - Replay Speed
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Lets you adjust the playback speed as a multiplier. For example, if you load a 100-frame animation and then set Replay Speed to 0.5 (half speed), 3ds Max plays back each frame twice, so the animation takes 200 frames to play back fully. Default=1.0 (full speed).
- Frame Offset
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Lets you start the animation playback at a frame other than the first. Add this value to the start frame (see Geometry to Write) to determine at which frame the animation starts playing back.
- Ping-Pong Replay
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When on, the animation plays forward, then in reverse, then forward again and so on. When off, it plays forward only.
This dialog opens when you click Write Object To File and then enter a file name and click Save. They determine whether and how animation is saved to the proxy file, and how to display the preview.
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