Thursday, 17 January 2013

Mirror Objects

Mirror Objects

You can flip objects about a specified axis to create a symmetrical mirror image.
Mirroring is useful for creating symmetrical objects because you can quickly draw half the object and then mirror it instead of drawing the entire object.
You flip objects about an axis called a mirror line to create a mirror image. To specify this temporary mirror line, you enter two points. You can choose whether to erase or retain the original objects.


By default, when you mirror text, attributes, and attribute definitions, they are not reversed or turned upside down in the mirror image. The text has the same alignment and justification as before the object was mirrored. If you do want text to be reversed, set the MIRRTEXT system variable to 1.

 Mirror in 3D
With MIRROR3D, you can mirror objects across a specified mirroring plane. The mirroring plane can be one of the following:
  • The plane of a planar object
  • A plane parallel to the XY, YZ, or XZ plane of the current UCS that passes through a specified point
  • A plane defined by three specified points (2, 3, and 4)

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