Create an Array of Objects
You can create copies of objects in a rectangular or polar
(circular) pattern called an array.
For rectangular arrays,
you control the number of rows and columns and the distance between each. For
polar arrays, you control the number of copies of the object and whether the
copies are rotated. To create many regularly spaced objects, arraying is faster
than copying.A rectangular array is built along a baseline defined by the current snap rotation angle. This angle is zero by default, so the rows and columns of a rectangular array are orthogonal with respect to the X and Y axes. The default angle 0 direction setting can be changed in UNITS.
When you create a polar
array, the array is drawn counterclockwise or clockwise, depending on whether
you enter a positive or a negative value for the angle to fill.
The radius of the array
is determined by the distance from the specified center point to a reference or base point on the last selected object. You can use
the default reference point (usually an arbitrary point that coincides with a
snap point), or you can specify a new base point to be used as the reference
point.
If you specify a very
large number of rows and columns for an array, it may take a long time to create
the copies. By default, the number of array elements that can be generated by
one command is limited to approximately 100,000. This limit is controlled by the
MaxArray setting in the registry.
You can change the limit by setting the MaxArray system registry variable using (setenv “MaxArray” “n”) where n is a number between 100 and 10000000 (ten million).
You can change the limit by setting the MaxArray system registry variable using (setenv “MaxArray” “n”) where n is a number between 100 and 10000000 (ten million).
NoteWhen changing the value of
MaxArray, you must enter MaxArray with the capitalization
shown.
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