The Initialization File
The 3dsmax.ini file includes the following categories of
settings:
The file 3ds Max uses to store
settings between sessions is named 3dsmax.ini. In most
cases, you don’t need to access this file directly. To find it, if necessary,
use the Windows Search function.
You can make changes
to 3ds Max startup conditions by editing the 3dsmax.ini file
in a text editor such as Notepad. If you do edit the file, be sure to maintain
the structure and syntax of the original file.
TipIf you encounter unusual and
unexplained user-interface problems using 3ds Max, try deleting the 3dsmax.ini file and restarting. 3ds Max writes a new INI file to
replace the deleted one. Often this fixes problems related to the state of the
user interface.
NoteStartup scene conditions are
defined by the maxstart.max file. To save a particular
startup condition, such as a Plane object representing the ground, create a
scene file with the condition present and then save it as maxstart.max. 3ds Max automatically opens this file when you
start 3ds Max.
- [Directories]
-
Defines the default paths for various file operations.
- [Performance]
-
Controls that speed up viewport performance.
- [PlugInKeys]
-
Turns on or off the keyboard shortcuts for plug-ins.
- [Renderer]
-
Controls for rendering alpha and filter backgrounds.
- [RenderPresets]
-
Defines the paths for Rendering Preset files.
- [BitmapDirs]
-
Defines the default map paths for bitmaps used by materials.
- [Modstack]
-
Controls modifier stack button sets and icon display.
- [WindowState]
-
Settings for software display, OpenGL, or Direct3D drivers.
- [CustomMenus]
-
Defines path for the .mnu file.
- [CustomColors]
-
Defines the path for the .clr file.
- [KeyboardFile]
-
Defines the path for the .kbd file.
- [Material Editor]
-
Material Editor settings.
- [ObjectSnapSettings]
-
Settings associated with snaps.
- [CommandPanel]
-
Sets number of columns, and controls rollout display in multiple columns.
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