Using the Create Panel
To access the Create
panel:
- Click
(Create tab) on the command panels. By default, this panel is open when you start 3ds Max. If the command panel isn't visible, choose it from the Customize Display right-click menu.
- Click an object type to display its Parameters rollout.
The actual creation of
objects is accomplished with a single click of the mouse, a drag, or some
combination, depending on the object type. This is the general sequence:
- Choose an object type.
- Click or drag in a viewport to create an object of approximate size and location.
- Adjust the object’s parameters and position, either immediately or later.
Controls in the Create
panel vary depending on the kind of object you are creating. However, certain
controls are always present, and others are shared by nearly all object
types.
- Category
-
Buttons at the top of the panel access the seven main categories of objects. Geometry is the default category.
- Subcategory
-
A list lets you select subcategories. For example, subcategories under Geometry include Standard Primitives, Extended Primitives, Compound Objects, Particle Systems, Patch Grids, NURBS Surfaces, and Dynamics Objects.
- Object Type
-
A rollout contains labeled buttons for creating objects in a particular subcategory, plus the AutoGrid check box.
- Name and Color
-
The Name shows the automatically assigned name of the object. You can edit this name or replace it with another. (Different objects can have the same name, though this is not recommended.) Clicking the square color swatch brings up an Object Color dialog to change the color of the object as it appears in viewports (the wireframe color).
- Creation Method
-
This rollout provides a choice of how you use the mouse to create an object. For example, you can use either the center (radius) or edge (diameter) to define the size of a Circle shape.
A default creation method is always selected when you access the tool. If you want to use an alternate method, choose the option before you create the object. The creation method has no effect on a finished object; the options are for your convenience during creation. - Keyboard Entry
-
This rollout lets you enter creation parameters from the keyboard for geometric primitive and shape objects.
- Parameters
-
This rollout shows creation parameters: the defining values for an object. Some parameters can be preset, while others are only for adjustment after an object has been created.
- Other rollouts
-
Additional rollouts can appear on the Create panel, depending on what kind of object you create.
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